I'm using an Intel Ivy Bridge CPU and want to use the RDRAND opcode (https://software.intel.com/en-us/articles/intel-digital-random-number-generator-drng-software-implementation-guide) in C#.
How can I call this CPU instruction via C#? I've seen an example of executing assembly code from c# here: x86/x64 CPUID in C#
But I'm not sure how to use it for RDRAND. The code doesn't need to check whether the CPU executing the code supports the instruction or not.
I've seen this C++ example of executing assembly byte code coming from drng_samples of Intel:
int rdrand32_step (uint32_t *rand)
{
unsigned char ok;
/* rdrand edx */
asm volatile(".byte 0x0f,0xc7,0xf0; setc %1"
: "=a" (*rand), "=qm" (ok)
:
: "edx"
);
return ok;
}
How can the example of executing assembly code in C# be combined with the C++ code coming from the Intel drng
sample code?
There are answers out on SO that will generate (unmanaged) assembly code at runtime for managed code to call back into. That's all very interesting, but I propose that you simply use C++/CLI for this purpose, because it was designed to simplify interop scenarios. Create a new Visual C++ CLR class library and give it a single
rdrandwrapper.cpp
:This is a very bare-bones implementation that just tries to mimic
Random.Next
in getting a single non-negative random integer. Per the question, it does not attempt to verify thatRDRAND
is actually available on the CPU, but it does handle the case where the instruction is present but fails to work. (This "cannot happen" on current hardware unless it's broken, as detailed here.)The resulting assembly is a mixed assembly that can be consumed by managed C# code. Make sure to compile your assembly as either x86 or x64, same as your unmanaged code (by default, projects are set to compile as "Any CPU", which will not work correctly since the unmanaged code has only one particular bitness).
I make no claims as to performance, but it's probably not great. If you wanted to get many random values this way, you would probably want a
Next(int[] values)
overload to get many random values in one call, to reduce the overhead of interop.