How can I animate a procedural sky in Godot without the stutters?

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I know that generating a sky is very resource-intensive. Every time I change the "time of day" so to say, the game stutters for like 1/4 of a second. Can I make the sky be generated in a separate thread so it doesn't lock up the main one? Also, is there a way to change the framerate of the animation player so it doesn't generate a sky so frequently?

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