I need to develop an application to run on a recent iPod touch. Xcode does not have iPod as an option for device (only iPhone or iPad). Likewise, there are no simulators for iPod touch. I've read you can just select iPhone as the device and simulator but I am skeptical that will create an app I can deploy to a iPod. I've also read you can use iPod's to test iPhone apps but this is not my scenario. Is writing apps for the iPod touch with Xcode a bad idea?
1
There are 1 answers
Related Questions in IOS
- URLSession requesting JSON array from server not working
- Incorrect display of LinearGradientBrush in IOS
- Module not found when building flutter app for IOS
- How to share metadata of an audio url file to a WhatsApp conversation with friends
- Occasional crash at NSURLSessionDataTask dataTaskWithRequest:completionHandler:
- Expo Deep linking on iOS is not working (because of Google sign-in?)
- On iOS, the keyboard does not offer a 6-character SMS code
- Hi, there is an error happened when I build my flutter app, after I'm installing firebase packages occurs that error
- The copy/paste functionalities don't work only on iOS in the Flutter app
- Hide LiveActivityIntent Button from Shortcuts App
- While Running Github Actions Pipeline: No Signing Certificate "iOS Development" found: No "iOS Development" signing certificate matching team ID
- Actionable notification api call not working in background
- Accessibility : Full keyboard access with scroll view in swiftui
- There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXX'
- I am getting "binding has not yet been initialized" error when trying to connect firebase with flutter
Related Questions in XCODE
- I am getting lots of errors when building react native app in Xcode
- Xcode commits (possibly outside of any branch) disappeared, how to get them back?
- Can't run built SFML project from Xcode template
- Postal Framework crash in iPhone but runs successfully in simulator
- React Native - RealmJS - Linker command failed with exit code 1
- how to install xcode on macos hight sierra without apple account
- Xcode: Can't Attach to process
- Issue with Xcode Target and settings for Apple Watch App
- There are no active runners online GitLab
- My project code not running in Xcode(15.3) but the same code running in Xcode 14.2 in swift how to fix in xcode 15.3?
- How to press and hold in Xcode simulator
- Memory management for image data storing and retrieving with SwiftData (or CoreData)
- Error: spawn flutter ENOENT in flutter build_runner
- Can a project using Crashlytics have a GoogleService-Info.plist file renamed to something else?
- What changed from xcode 13.2.1 to 14.2 that would affect an app's entitlements?
Related Questions in IPOD-TOUCH
- How do I enable the simulator for iPod touch (7th generation) in Xcode 15?
- How to default numeric keypad in a textbox in ipod safari browser?
- iPod Touches and Development
- What is the iPod Touch 6G media query?
- Xcode .ipa update loop: Update Available, An updated application
- Does Cordova support iPod Touch and Indoor Positioning System
- Change iPod default keyboard with custom keyboard
- app stops running ios xcode
- Xcode 8 and ipod touch
- CoreBluetooth Peripheral Advertisement on iPod Touch
- What can cause the top row of the iOS number pad to be a different orientation than the rest?
- selling NEW iOS app for legacy ipad, ipod touch, iphone2/3g,etc?
- iCloud & iCloud Drive saving core data multiple devices with and without iOS 9
- App hangs on iPod Touch, but not iPhone
- Deploying titanium app to >100 iOS 6.0.1 devices without Appstore
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Yes, you can develop for iPod touch using Xcode, just as you do for iPhone and iPad. (There is in fact no other way to develop apps for iPod touch.)
The differences between an iOS Simulator and any physical iOS device are much more significant than those between an iPhone and an iPod touch. (No simulator configuration has telephony capability, for example.) If you want to target the 5th- and 6th-generation iPod touch screen size when testing in Simulator, just choose the iPhone 5, iPhone 5s, or iPhone SE simulator, as those iPhone models have the same screen size as the last two iPod touch models.
When you choose an app template upon starting a new project in Xcode, the choice it offers you between "iPhone", "iPad", and "Universal" really means "phone form-factor" vs "tablet form-factor" vs "support both". If you choose iPhone or Universal, you'll get template UI layouts that support a phone-sized screen (or rather, various phone-sized screens, including 4-inch for iPhone 5/5s/SE, 4.7-inch for iPhone 6/6s/7, and 5.5-inch for iPhone 6/6s/7 Plus).