Unity 2021.3.20 Built-in ShaderGraph 12.1.10 Fog Density inverted in linear fog and showing wrong fog colors on far objects

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Unity Shader Graph Fog node shows density inverted when using Linear Fog. Also not properly showing the color of the fog on far objects.

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Iroqas On BEST ANSWER

Seems we are missing one step in the fog calculation. This custom node fix the issue.

Custom node body:

fogIntensity = 0;

#if defined(FOG_EXP)
    fogIntensity = 1 - saturate(exp2(-fogFactor));

#elif defined(FOG_EXP2)
    fogIntensity = 1 - saturate(exp2(-fogFactor * fogFactor));

#elif defined(FOG_LINEAR)
    fogIntensity = 1 - fogFactor;

#endif

Custom node Settings:

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Custom node usage:

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Results:

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