screenshot As you can see lines disappear at the end and it also flickers when moving the camera.
I am rendering these lines using shader graph UV node and smoothstep
.
there is nothing suspicious going on in the shader graph code so I have not included it.
I am using "Single" precision float.
I tried:
- Turning off every setting in the renderer but didn't work.
- Using bunch of smaller tiles instead of a single large floor.
- Using built-in renderer instead of URP.
- Rewriting shader in vanilla HLSL instead of shader graph.