Load MP3 files without using the Content Pipeline

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I'm writing a game in XNA 4.0 that needs to be able to load MP3 sounds from files on disk. I can't use the content pipeline as that would prevent users from loading their own music. I've looked around a bit, and found a good question that featured a C# Ogg library, but I'd rather stick with MP3 for simplicity.

Is there a straightforward way to do this?

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