I'm currently using XNA, the problem is that the textures(.png) are using to much space, how do I "DXT1" Compress them. I have tried to find a solution but I was unable to find anything.
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If I get what you mean.
The XNA pipeline supports compressing Texture objects, but only if they are sized as a power of 2. (32, 64, 128, 256...)
To do this, go to your Content Project, and for each image adjusted the properties under
Content Processor. SetResize to Power of Twoto be True, andTexture Formto be DxtCompressed.