How to Implement ShaderToy in Threejs ShaderMaterial?

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I am very new in Threejs as well as in ShaderMaterial. And also zero knowledge in GLSL or C/C++.

How to convert the ShaderToy code into Threejs uniforms, vertexShader, fragmentShader?

I want to make dynamic the iChannel2 I mean this is envMap, bounce time etc. (Possible dynamic fields).

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