I want to use this shader from ShaderToy in my Three.js project, but I can't get it working.
Can you help me converting some values and setting up the fragmentShader, vertexShader and uniforms?
I already tried converting some values, but it didn't work.
I think that some people doesn't like this type of questions. Probably because they struggled with the implementation themselves and now you have to struggle too... My point of view is slightly different, that I had to struggle with the implementation of shaders etc. doesn't mean that others have to suffer too... but whatever. In fact, if Inigo Quilez thought the same, he wouldn't publish his code. On the other hand, however, you won't be able to do much with this logic if you try to copy and paste someone else's code and treat it as your own, or even worse, present it to your potential customers as written by you (don't get me wrong, I'm not saying you do this, this is just a general hypothesis). This logic is very short-sighted, especially in this environment (3D, webgl, 3, etc.) where there are usually the same people on the forums. Secondly, usually these works, whether on ShaderToy or other such platforms, are difficult or often impossible to implement in real life, in an end-client project. They are simply too expensive, often even for a desktop.