Texture reflection on adjacent geometry surface

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I am trying to replicate the reflection, of a video/image texture placed on the wall, on the floor below as seen in the attached image. As you can see, it's not merely mirroring the texture because there is a step on the floor, near the drums, and it is dark. Which means that the texture is 'emitting' a light.

For this project, I am using OGL, which is a low abstraction WebGl library. I can easily create the whole scene with the geometry, their placements, and the texture with no problems at all.

My only issue is how to make the texture act as a light source and form these reflections based on the texture's colors.

I would greatly appreciate it if someone gives me a direction about achieving it.

enter image description here

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