I am trying to replicate the reflection, of a video/image texture placed on the wall, on the floor below as seen in the attached image. As you can see, it's not merely mirroring the texture because there is a step on the floor, near the drums, and it is dark. Which means that the texture is 'emitting' a light.
For this project, I am using OGL, which is a low abstraction WebGl library. I can easily create the whole scene with the geometry, their placements, and the texture with no problems at all.
My only issue is how to make the texture act as a light source and form these reflections based on the texture's colors.
I would greatly appreciate it if someone gives me a direction about achieving it.