I have an iOS app that lets me erase an image with touch. It runs fine on iphone, but it lags a lot on ipad air. It uses ~40MB of memory on iphone, but ~200MB on ipad. Any ideas?
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
lastTouch = [touch locationInView:self.backImageView];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
currentTouch = [touch locationInView:self.backImageView];
CGPoint eraserPoint = CGPointMake(currentTouch.x - self.eraser.size.width/2, currentTouch.y - self.eraser.size.height/2);
self.backImageView.image = [self eraseImageAtPoint:eraserPoint inImageView:self.backImageView fromEraser:self.eraser];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (UIImage *)eraseImageAtPoint: (CGPoint)point inImageView: (UIImageView *)imgView fromEraser: (UIImage *)eraser {
UIGraphicsBeginImageContextWithOptions(imgView.frame.size, NO, 0.0f );
[imgView.image drawInRect:CGRectMake(0, 0, imgView.frame.size.width, imgView.frame.size.height)];
[eraser drawAtPoint:point blendMode:kCGBlendModeDestinationOut alpha:self.eraserSpeedSlider.value];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}