What is the best way/practice of creating viewport for group of meshes in three js?
In my case I have THREE.Group of a lot THREE.Mesh instances. My goal is to create viewport for this group, where meshes will be visible.
One solution that I see is to use local clipping planes. threejs example
But I'm concerned that I have to assign clipping planes for every THREE.Mesh material rather than set it once for THREE.Group.
Also I need to recalcutate clipping planes when I move or rotate THREE.Group.
Wiew port for group of mesh in threejs
210 views Asked by Andrii Tsarenko At
1
There are 1 answers
Related Questions in JAVASCRIPT
- Using Puppeteer to scrape a public API only when the data changes
- inline SVG text (js)
- An array of images and a for loop display the buttons. How to assign each button to open its own block by name?
- Storing the preferred font-size in localStorage
- Simple movie API request not showing up in the console log
- Authenticate Flask rest API
- Deploying sveltekit app with gunjs on vercel throws cannot find module './lib/text-encoding'
- How to request administrator rights?
- mp4 embedded videos within github pages website not loading
- Scrimba tutorial was working, suddenly stopped even trying the default
- In Datatables, start value resets to 0, when column sorting
- How do I link two models in mongoose?
- parameter values only being sent to certain columns in google sheet?
- Run main several times of wasm in browser
- Variable inside a Variable, not updating
Related Questions in THREE.JS
- Threejs Postprocessing Screen Spaced Reflections with Bloom
- coded one, but renderer renders two 3D models in three.js
- Blender mesh-cleanup reduces number of vertices but in Three.js it doesn't
- Shadows not casted/received with HDR environment texture in Three js
- how to solve CORS problem whith local html three.js?
- Title: Full Stack Web Development Assignment-Shadow and Z-Lock for Cube using React.js and Three.js
- Problem picking up with interactive camera and orbitcontrols after amination camera moves "camera view"
- Three.js how to determine if backfacing in a RawShaderMaterial that's double sided and transparent?
- How to build a codesandbox project to android apk?
- openbim-components with node js
- 3D scene doesn't have shadows even though I enabled castShadow and receiveShadow
- How to implement Vertex Shader in React Three Fiber to transform in XY plane based on Z height coordinates
- Cannon.js Three.js create inverted cylinder barrier
- Using WebGPURenderer in A-Frame
- Three-mesh-bvh stop drag after collision
Related Questions in VIEWPORT
- How to place cdk-overlay-container inside cdk-virtual-scroll-viewport instead of document body
- Google Maps - Event listeners (`idle`, `projection_changed`) not triggered until map is scrolled into view
- How to lock a 3x3 grid to the viewport regardless of content size?
- Overflow scrolling not scrolling left
- Page scales down on mobile when width is below 980px
- Meta Problem Issue - doesnt scale for Iphones
- I added a jQuery Toggle function and now my CSS responsive code has stopped working
- SDL2/C++: I'm confused about centering the viewport in SDL2
- IntersectionObserver: Responsive/Dynamic "threshold" option
- Virtual Keyboard does not restore height of the viewport to its initial when closed
- How to prevent the address bar in mobile safari from overlapping the top of the page?
- Capacitor on Android Unable to "scale down" page using viewport
- Viewport Frame for Camera System in Roblox Studio not Working
- How to stop video from playing on scroll?
- Does IntersectionObserver consider visible a div that is inside the viewport, but covered by another div?
Related Questions in CLIPPING
- AI tools for generating clean clipping paths
- Use text as a clipping mask over an image during hover
- Random spawning (non-rigidbody) object clipping with ragdoll
- Simulating older 3D games per-polygon clipping in Unity?
- OpenGl clipping with potentially infinite hierarchy
- why does clipPath/mask become invisbile when clipped?
- How would I clip numbers in a list based on upper and lower limits?
- Why am I creating an extra row and column when I use rasterio.mask to clip a raster image?
- Problem with clipping northern Canada polygons in R- geometry may not contain other geometry
- Application dialog appears clipped
- Printing metafile that includes clipping to PDF comes out blank
- How to achieve similar 2D "overflow-hidden" effect in 3D react-three-fiber?
- Convert depth index of Data3Texture to z-coordinate of NDC
- Restoring Clipped Sinusoidal Data
- How can I expand a clipping path to contain variable content?
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
You could look into the stencil buffer:
webgl.stencilFunc()webgl.stencilOp()With or without threejs, the principle is the same.
Three.js does not have stencil abstractions unless they've been implemented recently. This means that there is no "magical" property of say
transparentwhich manages a bunch of webgl state under the hood, you have to actually manage this yourself. This means that you have to get the webgl context and do webgl operations on it manually.There are many ways to do this.
I'll try to write a working example. For screen space quad you can take a look at this.