I want to display text on the text box that says if I hit and how much damage I do and vice versa for the enemy, but I just can't figure out how to make the text to display in this manner.
Here is the code I'm working on:
def textBox(textv):
lText = []
text = font.render(str(textv),True,(1,1,1))
lText.append(text)
if len(lText) >= 10:
lText.pop(9)
screen.blit(lText[0],(20,400))
screen.blit(lText[1],(20,380))
while True:
battle_screen()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.blit(enemy_background,(20,20))
player.drawPlayer()
enemy.newEnemy()
textBox("Daniel")
textBox("Jenny")
pygame.display.update()
Rendere the text an add the rendered text into a list:
Define a rectangular area for the text box:
Iterate through list in
reversedorder. Draw the text from the bottom up. Remove the text from the list if it is not in the box (see How to remove items from a list while iterating?):Set a temporary clipping area while drawing the text box withpygame.Surface.set_clip:
Minimal example: