I try to debug after successfully compiled dll to use ini Godot engine. I configured my launch.vs.json
{
"version": "0.2.1",
"defaults": {},
"configurations": [
{
"type": "default",
"project": "C:\\dev\\my\\godot\\Godot_v4.2.1-stable_win64.exe",
"name": "Godot Game",
"args": [ "--path", "C:\\dev\\my\\godot\\godotcpp\\test1\\godot-cpp-template\\demo" ]
},
{
"type": "default",
"project": "C:\\dev\\my\\godot\\Godot_v4.2.1-stable_win64.exe",
"name": "Godot Editor",
"args": [ "C:\\dev\\my\\godot\\godotcpp\\test1\\godot-cpp-template\\demo\\project.godot" ]
}
]
}
Godot_v4.2.1-stable_win64.exe is in the correct path:
I can see the debug entries in VS++:
but when I click one of them I'm getting this error:
And it's not read only:



