VBO vs display list vs VA

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I have a list of vertices that I plan to mutate and was hoping to get a little clarification on the differences among a VBO, display list, & VA -- I am trying to speed up the rendering within my application. Are VBOs and Display lists not options because I am not rendering static geometry?

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genpfault On

Well, using anything other than VBOs (i.e., client-side memory pointers and/or display lists) isn't an option in Core contexts.

For dynamic data you can specify GL_STREAM_DRAW/GL_DYNAMIC_DRAW in your glBufferData() call's usage parameter and hope your GL implementation gets the hint.