Because my android game used too much device's RAM, i've decided to use Addressables system (with local assets, not downloadable). I tested it in Editor and it worked - memory consumption got much lower. However, when I built it for Android, there was no difference at all. Seems like Android build loads all my assets into memory though never asked to do so.
Memory usage in Editor:
In Android (samescene, same objects in the scene):
Also, .apk file became even larger with addressables - it was 400 Mb, now it's 600.
Have no idea what can I try and do to resolve this.

