Unity Addressables load everything in memory in Android build

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Because my android game used too much device's RAM, i've decided to use Addressables system (with local assets, not downloadable). I tested it in Editor and it worked - memory consumption got much lower. However, when I built it for Android, there was no difference at all. Seems like Android build loads all my assets into memory though never asked to do so.

Memory usage in Editor:

When lauched in Editor

In Android (samescene, same objects in the scene):

When lauched on Adnroid. The same scene

Also, .apk file became even larger with addressables - it was 400 Mb, now it's 600.

Have no idea what can I try and do to resolve this.

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