I am attempting to create a "dark mode" for my Windows C++ app partially for fun, partially to try and fully comprehend the message passing in MFC, but I'm running into some really odd issues that I can't find explained anywhere.
I've spent the better part of today attempting to figure this out and will try my best to cite the many sources I've looked at and attempted to implement.
I believe I've successfully written message handlers for both WM_CTLCOLOR
and WM_ERASEBKGND
based on example code from this answer, but they don't seem to have any effect on my dialogs. I've cut the code down here, but am hoping that I've provided enough to expose my issue. If that still isn't enough, I can (reluctantly) share the entire repo.
SoftwareDlg.h
#ifndef _SOFTWAREDLG_H_INCLUDED_
#define _SOFTWAREDLG_H_INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class SoftwareDlg : public CDialog
{
// Construction
public:
SoftwareDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(SoftwareDlg)
enum { IDD = IDD_SOFTWARE_DIALOG };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SoftwareDlg)
public:
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
BOOL PreTranslateMessage(MSG* pMsg);
CFont m_font;
CRichEditCtrl m_richEditCtrl;
// Generated message map functions
//{{AFX_MSG(SoftwareDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
/////////////////////////////////////////////////////////////////////////////
#endif
/////////////////////////////////////////////////////////////////////////////
SoftwareDlg.cpp
#include "stdafx.h"
#include <Windows.h>
#include "AboutDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//Windows Dialog inherited function overrides
/////////////////////////////////////////////////////////////////////////////
// SoftwareDlg dialog
/////////////////////////////////////////////////////////////////////////////
SoftwareDlg::SoftwareDlg(CWnd* pParent /*=NULL*/)
: CDialog(SoftwareDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(SoftwareDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void SoftwareDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(SoftwareDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(SoftwareDlg, CDialog)
//{{AFX_MSG_MAP(SoftwareDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
ON_WM_ERASEBKGND()
ON_WM_CTLCOLOR()
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// SoftwareDlg message handlers
/////////////////////////////////////////////////////////////////////////////
BOOL SoftwareDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
CWnd* pPlaceholder = GetDlgItem(IDC_PLACEHOLDER);
if (pPlaceholder)
{
CRect rect;
pPlaceholder->GetClientRect(&rect);
if (!m_richEditCtrl.Create(WS_VISIBLE | ES_READONLY | ES_MULTILINE | ES_AUTOHSCROLL | WS_HSCROLL | ES_AUTOVSCROLL | WS_VSCROLL, rect, this, 0))
return FALSE;
m_font.CreateFont(-11, 0, 0, 0, FW_REGULAR, 0, 0, 0, BALTIC_CHARSET, 0, 0, 0, 0, "Courier New");
m_richEditCtrl.SetFont(&m_font);
}
m_nTimerID = SetTimer(0x1234, 1000, NULL); //Used by OnTimer function to refresh dialog box & OSD
return TRUE; // return TRUE unless you set the focus to a control
}
void SoftwareDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
/////////////////////////////////////////////////////////////////////////////
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
/////////////////////////////////////////////////////////////////////////////
void SoftwareDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM)dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR SoftwareDlg::OnQueryDragIcon()
{
return (HCURSOR)m_hIcon;
}
void SoftwareDlg::OnTimer(UINT nIDEvent)
{
CDialog::OnTimer(nIDEvent);
}
void SoftwareDlg::OnDestroy()
{
if (m_nTimerID)
KillTimer(m_nTimerID);
m_nTimerID = NULL;
MSG msg;
while (PeekMessage(&msg, m_hWnd, WM_TIMER, WM_TIMER, PM_REMOVE));
CDialog::OnDestroy();
}
BOOL SoftwareDlg::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message == WM_KEYDOWN)
{
switch (pMsg->wParam)
{
case ' ':
Sleep(1000);
}
}
return CDialog::PreTranslateMessage(pMsg);
}
BOOL SoftwareDlg::OnEraseBkgnd(CDC* pDC)
{
CRect rect;
GetClientRect(&rect);
CBrush myBrush(RGB(255, 0, 0)); // dialog background color
CBrush* pOld = pDC->SelectObject(&myBrush);
BOOL bRes = pDC->PatBlt(0, 0, rect.Width(), rect.Height(), PATCOPY);
pDC->SelectObject(pOld); // restore old brush
return bRes; // CDialog::OnEraseBkgnd(pDC);
}
HBRUSH SoftwareDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// Are we painting the IDC_MYSTATIC control? We can use
m_brush.CreateSolidBrush(RGB(136, 217, 242));
//if (pWnd->GetDlgCtrlID() == IDD_SOFTWARE_DIALOG)
// Set the text color to red
pDC->SetTextColor(RGB(255, 0, 0));
// Set the background mode for text to transparent so background will show thru.
pDC->SetBkMode(TRANSPARENT);
// Return handle to our CBrush object
hbr = m_brush;
return hbr;
}
HBRUSH SoftwareDlg::CtlColor(CDC* pDC, UINT nCtlColor)
{
HBRUSH myBrush = CreateSolidBrush(RGB(136, 217, 242));
return myBrush;
}
Resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Software.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_SOFTWARE_DIALOG 102
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 141
#define _APS_NEXT_COMMAND_VALUE 32792
#define _APS_NEXT_CONTROL_VALUE 1026
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
Another question, posted by the same user ~6 months earlier, was answered with somewhat similar code, but using the type of framework that contains a "WinMain" function(sorry, I can't differentiate the 2+ types yet). My program does not contain a WinMain function so I wasn't able to use the sample code directly... but another difference in this answer was that David was told to catch a WM_CTLCOLORDLG
message type instead the WM_CTLCOLOR
message type. I tried to catch this new message type, but IntelliSense told me it was undefined and that particular message property was completely absent from the resource view of the dialog box:
I've also attempted defining "WM_CTLCOLORDLG"
myself as described on the Microsoft Docs page, but continued to get error messages when I tried handling it through "ON_MESSAGE".
My code was not an original project, but was taken from an open source sample provided with RTSS. As such, it doesn't use the standard(?) "pch.h", but "stdafx.h"(which is older I guess?). I'm not certain if that's relevant, but I feel like it may be.
I think this issue may also be causing me a lot of other growing pains as well, so any help is GREATLY appreciated.
Main problem with OP's code is that the brush is re-created every time in
OnCtlColor
and will keep leaking GDI handles (the debug build of MFC raises anASSERT
about this). Complete step-by-step fix below.Declare the color and brush as members of the dialog.
Initialize the color and brush in
OnInitDialog
.Return the brush from
OnCtlColor
.Use the color in
OnEraseBkgnd
to repaint any visible area.Set the background color to the rich edit control in
OnInitDialog
explicitly, since rich edit controls do not use theWM_CTLCOLOR***
messages.Note: if using the
CDialogEx::SetBackgroundColor
approach proposed in the other answer, theOnCtlColor
andOnEraseBkgnd
parts are covered by theCDialogEx
implementation. The last step is still necessary because theWM_CTLCOLOR
mechanism only covers the basic controls (static, edit, button etc) and the dialog itself. Controls other than those (rich edit control, list-view control etc) need to be handled each separately.