I am loading model with Forge AR/VR Toolkit in Unity. I noticed that the model downloaded is about 100 times larger than the original metric scale model. Is that done in purpose? Why?
The model loaded by Unity AR/VR toolkit is 100 time scaled?
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The AR/VR Toolkit Unity package attempts to scale incoming data to meters (as seen in the source code), and it's possible that there's some mismatch. Try stepping through the code to see what's going on, or - if you don't mind sharing the original file with us - send it to forge (dot) help (at) autodesk (dot) com, and we will take a look.