I try to display YUV video on the Andorid In Android 2.2 version, it is OK however in Android 4.2 the screen is total black
In the project, I use JAVA to display the content of image and use jni to read YUV and return the YUV data back to JAVA
The following is my jni code #include "SkiaDemoJni.h" #include "mylog.h"
#include "GraphicsJNI.h"
#include "SkPaint.h"
#include "SkCanvas.h"
#include"opj_includes.h"
#include <wchar.h>
#include <android\log.h>
#include <android\bitmap.h>
#define two_pi (6.283)
unsigned char cur_image_y[101376];
unsigned char cur_image_u[101376];
unsigned char cur_image_v[101376];
inline int32_t color(int32_t pColorY,int32_t pColorU,int32_t pColorV) {
int32_t pColorR;
int32_t pColorG;
int32_t pColorB;
pColorR = pColorY+1.4075*(pColorV-128);
pColorG = pColorY-0.3455*(pColorU-128)-0.7169*(pColorV-128);
pColorB = pColorY+1.7790*(pColorU-128);
if(pColorR>255)
pColorR=255;
if(pColorG>255)
pColorG=255;
if(pColorB>255)
pColorB=255;
if(pColorR<0)
pColorR=0;
if(pColorG<0)
pColorG=0;
if(pColorB<0)
pColorB=0;
return 0xFF000000 | ((pColorB << 16) & 0x00FF0000) | ((pColorG << 8) & 0x0000FF00) |
((pColorR) & 0x000000FF);
}
void Java_com_whtr_example_skiademo_SkiaView_renderHello(JNIEnv *env, jobject thizz,
jobject canvas, jint FrameNum,jobject rect)
{
jclass bitmapConfig = env->FindClass("android/graphics/Bitmap$Config");
jfieldID rgb565FieldID = env->GetStaticFieldID(bitmapConfig, "ARGB_8888",
"Landroid/graphics/Bitmap$Config;");
jobject rgb565Obj = env->GetStaticObjectField(bitmapConfig, rgb565FieldID);
jclass bitmapClass = env->FindClass("android/graphics/Bitmap");
jmethodID createBitmapMethodID = env->GetStaticMethodID(bitmapClass,"createBitmap",
"(IILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;");
jobject bitmapObj = env->CallStaticObjectMethod(bitmapClass, createBitmapMethodID,
352, 288, rgb565Obj);//width,height
int a[101376]={0};
AndroidBitmapInfo info;
int* pixels;
int ret;
ret = AndroidBitmap_getInfo(env, bitmapObj, &info);
ret = AndroidBitmap_lockPixels(env, bitmapObj, (void**)&pixels);
int width=(int)info.width;
int height=(int)info.height;
SkBitmap bmp = SkBitmap();
bmp.setConfig(SkBitmap::kARGB_8888_Config,width,height);
bmp.setPixels((void*)pixels);
SkCanvas background(bmp);
SkCanvas* canv = GraphicsJNI::getNativeCanvas(env, canvas);
if (!canv)
{
LOGE("!canv");
return;
}
systemPara sys;
sys.width = 352;
sys.height = 288;
sys.frameNO = 1;
sys.startFrm = 0;
sys.inFileName = new char[strlen("/mnt/sdcard/out_352x288_P420_final.yuv")+1];
strcpy(sys.inFileName, "/mnt/sdcard/out_352x288_P420_final.yuv");
for(int i=0;i<sys.frameNO;i++){
//sys.startFrm = i;
YUV_play_read(cur_image_y, cur_image_u, cur_image_v, sys.inFileName, sys.width, sys.height, FrameNum);
for(int x=0;x<sys.width;x++){
for(int y=0;y<sys.height;y++){
a[x + y * 352] = color(cur_image_y[x + y * 352], cur_image_u[x + y * 352], cur_image_v[x + y * 352]);
}
}
}
pixels = a;
AndroidBitmap_unlockPixels(env, bitmapObj);
bmp.setPixels((void*)pixels);
canv->drawBitmap(bmp, 0, 0, NULL);
}
You need to make sure your are not using hardware rendering, by:
call view.setLayerType(LAYER_TYPE_SOFTWARE, null); or set android:hardwareAccelerated="false" in your application section of your AndroidManifest.xml
Go to the developer options, and uncheck "force GPU rendering"