I know about openGL/directX
graphic library that can be used to render graphics. Hardware vendor of
Graphic processing unit support these libraries.
I wanted to know about what chrome
use to render its stuff.
so i started googling
and it came out that:
chrome
use webKit
to render html page.
and googling
for webkit
reveals >> webkit
is just a frontend.
webkit
is just a frontend. It depends on the backend and the hardware support. Google Chrome usesskia
as a back-end and is can use software or hardware. So the answer is it depends on the implantation of the back-end and the hardware it is running on. as mentioned on Does WebKit use OpenGL to render CSS transitions?
Device backends for Skia currently include:
what does this means ?
Is it skia is also a frontend/interface and someone else implement it using probably openGL ?
or
skia is also a library equivalent to openGL and directX ?
Or a straight forward question be
What library (which is comparable to openGL/directX) does chrome using to render stuff in my computer ?
I am using window 7 on a Dell laptop with no special GPU.
such thing as a browser has a lot of software layers that make it to work on different hardware and os. One os such layer can be Graphics.
I do not know Skia... but I imagine it is a layer on top of DirectX/OpenGL/GDI that is used to perform rendering.
I think that most of rendering is done using software renderers, only some part is hardware accelerated. That way it will work almost on all devices.
As found here - https://code.google.com/p/skia/ - the library is for 2D rendering and can support different underlying Apis: GL, DX... or even rendering to PDF. So this is built on top of other Gfx apis. Skia is not equal to GL.