I'm trying to re-sample captured 2channel/48khz/32bit audio to 1channel/8khz/32bit using libsamplerate in a windows phone project using WASAPI.
I need to get 160 frames from 960 original frames by re-sampling.After capturing audio using GetBuffer
method I send the captured BYTE array of 7680 byte to the below method:
void BackEndAudio::ChangeSampleRate(BYTE* buf)
{
int er2;
st=src_new(2,1,&er2);
//SRC_DATA sd defined before
sd=new SRC_DATA;
BYTE *onechbuf = new BYTE[3840];
int outputIndex = 0;
//convert Stereo to Mono
for (int n = 0; n < 7680; n+=8)
{
onechbuf[outputIndex++] = buf[n];
onechbuf[outputIndex++] = buf[n+1];
onechbuf[outputIndex++] = buf[n+2];
onechbuf[outputIndex++] = buf[n+3];
}
float *res1=new float[960];
res1=(float *)onechbuf;
float *res2=new float[160];
//change samplerate
sd->data_in=res1;
sd->data_out=res2;
sd->input_frames=960;
sd->output_frames=160;
sd->src_ratio=(double)1/6;
sd->end_of_input=1;
int er=src_process(st,sd);
transportController->WriteAudio((BYTE *)res2,640);
delete[] onechbuf;
src_delete(st);
delete sd;
}
src_process method returns no error and sd->input_frames_used
set to 960 and sd->output_frames_gen
set to 159 but the rendering output is only noise.
I use the code in a real-time VoIP app.
What could be the source of problem ?
I found the problem.I shouldn't make a new
SRC_STATE
object and delete it in each call of my function by callingst=src_new(2,1,&er2);
andsrc_delete(st);
but call them once is enough for the whole audio re-sampling.Also there is no need to using pointer for theSRC_DATA
. I modified my code as below and it works fine now.