I'm new to Unity3D. I've chosen a project from a website to learn from and modifying as a starting point to become more familiar with how things work. The project opens without errors in console except this pop up message, but when I hit the play button, six errors pop up in the console. They all seem to be essentially the same error. I believe that if I can get some help solving one, I can work my way through the rest.
private void Awake()
{
Intance = this;
song = CoreData.instance.GetCurrentSong();
#if ENABLE_AMANOTES
noteDatas = new List<NoteData>();
string text = (!RemoteFilesData.instance.IsLocalSong(song.path)) ? RemoteFilesData.LocalPath(song.path) : song.path;
text = text.Replace(".mp3", ".bin");
byte[] array = RemoteFilesData.LoadFileBinary(text);
if (array != null)
{
NoteGeneration.LoadFileContent(RemoteFilesData.LoadFileBinary(text), Difficulty.Easy, delegate(List<NoteData> resSucess)
{
noteDatas = resSucess;
}, delegate(string errorLog)
{
Debug.LogError("Spawner.Awake error" + errorLog);
});
}
I would be thankful if any of you could assist me with this one.


