Problems with 360 Video in Unity Player

134 views Asked by At

I'm building a simple 360 video project and mostly got it to work. I've successfully imported the video and configured project so I can pan and 'look around' the environment when the Unity IDE is playing the video in Scene mode.

When I try to build the project or run it in Game mode, it looks as if I'm staring at a wall.

None of the articles on 360 video mention things about camera placement.

I've noticed a button labeled '2D' in the Scene view button bar that looks eerily similar to how the software renders the project in Game mode.

I feel like I'm missing a switch or a configuration somewhere.

Thanks for your assistance.

I tried setting a number of different build settings for Unity Player that didn't work.

I'm attaching screenshots of what I'm seeing.

enter image description here

Here's the game view mode.

enter image description here

1

There are 1 answers

0
Will Mapp On

There's an additional step that's not posted in most 360 vid tutorials.

Even though the scene view allows you to look around by placing a camera. The MainCamera needs to be coded in order to work.

The camera code here: http://mountainpath.ch/cmsimplexh/index.php?Unity-3D/Create-a-3D-model-viewer-with-Unity-3D

Got this thing to work as expected.