Occasionally, for fleeting moments, I think auto_ptr is cool. But most of the time I recognize that there are much simpler techniques that make it irrelevant. For example, if I want to have an object freed automatically, even if an exception is thrown, I could new up the object and assign to an auto_ptr. Very cool! But I could have more easily created my object as a local variable, and let the stack take care of it (duh!).
Thus I was not too surprised when I found google C++ coding standards banning the use of auto_ptr. Google states that scoped_ptr should be used instead (if a smart pointer is needed).
I'd like to know if anyone, contrary to my experience, can give a solid reason(s) of when auto_ptr is the best or simplest thing to use. If not, then I suppose I will ban using it myself (following google's lead).
update: For those who expressed concern, no I am not adopting google standards. For example, against google advice, I agree exception-handling should be activated. I also like using preprocessor macros, such as the printable enum I made. It is just the auto_ptr topic that struck me.
update2: It turns out my answer comes from two of the responders below, and a note from Wikipedia. First, Herb Sutter did show a valid use (source-sink idiom and lifetime-linked object composition). Second, there are shops where TR1 and boost are not available or banned and only C++03 is allowed. Third, according to Wikipedia, the C++0x spec is deprecating auto_ptr and replacing it with unique_ptr. So my answer is: use unique_ptr if available to me (on all platforms in consideration) else use auto_ptr for the cases that Sutter depicts.
It's the simplest thing to use when you need a scoped or unique pointer and you are working in a strict C++03 environment with no access to a tr1 implementation or boost.