I exported a 3d model with materials from blender to the format in *.glb(binary). I will import this file into Godot and then inherit the scene. In my project, I put the Clear Color mode in the background, and set the ambient color to black. I install a camera next to my object and direct the light at the object. I run it on my PC and all the materials are displayed normally, but when I run it on android, the materials turn black. It only helps to remove the check mark from mipmaps, but this is not a solution, as performance drops. I have Godot 3.5. How to make mipmaps display correctly on mobile phones when importing from glb.
I'm having a problem with the stuff in my Godot mobile game
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