How to apply a texture to a geodesic sphere in SceneKit

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When I apply a texture to a non-geodesic sphere the sphere has one look, but when SCNSphere.isGeodesic is set to true, the sphere has an absolutely different look (i.e. not a rotation of the first look).

As I understand the API expects a texture in a different UV mapping. Any ideas? Nothing on the topic in the documentation.

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