I have a lot of content in unity addressable. I want to add more new content. The problem I'm facing is that when I use to update content for addressable and upload it to remote. the app doesn't fetch from the remote. I have to make an android/IOS build each time for new content to be added. Is there a workaround where I don't have to upload IOS/Android build each time new content is added?
How to add new remote content to unity addressable without rebuilding and uploading app (android and IOS)
1.1k views Asked by saad-tayyab At
2
There are 2 answers
Related Questions in C#
- How to call a C language function from x86 assembly code?
- What does: "char *argv[]" mean?
- User input sanitization program, which takes a specific amount of arguments and passes the execution to a bash script
- How to crop a BMP image in half using C
- How can I get the difference in minutes between two dates and hours?
- Why will this code compile although it defines two variables with the same name?
- Compiling eBPF program in Docker fails due to missing '__u64' type
- Why can't I use the file pointer after the first read attempt fails?
- #include Header files in C with definition too
- OpenCV2 on CLion
- What is causing the store latency in this program?
- How to refer to the filepath of test data in test sourcecode?
- 9 Digit Addresses in Hexadecimal System in MacOS
- My server TCP doesn't receive messages from the client in C
- Printing the characters obtained from the array s using printf?
Related Questions in UNITY-GAME-ENGINE
- How to use invokerepeating and make ui text fade in/out over time?
- Player input not working properly in unity
- Get block in Mesh Unity
- Does Unity render invisible material?
- Physics.OverlapSphere couldn't detect my ‘Player’
- Cannot sync non-player objects in Unity mirror
- How to script a simple collision using hands in OVRCameraRigInteraction?
- Drawing on 3D object at Unity
- How to Override Spline Rotation for Player-Controlled Car in Racing Game?
- Why doesn't my enemy shield take damage first. Instead both enemy and shield are being destroyed together
- unity + Vuforia balck screen in android AR app
- how do I change an objects tag when the game closes
- How to remove white space in a user's input through an input field in Unity?
- Timeline doesn't start eventhough it recognises the trigger input
- Ragdoll 2D Aiming
Related Questions in GAME-DEVELOPMENT
- Physics.OverlapSphere couldn't detect my ‘Player’
- Dots and Boxes with apha-beta pruning
- Cannot sync non-player objects in Unity mirror
- Calling an event with a delay in Roblox Studio. How to do?
- writing event_management in unity
- Variable in Python going up by more than 1 at a time
- Can I pre-scale and cache Images?
- Preventing the ball from moving after restarting the game in Raylib C++
- Pixi.JS Collision detection
- Player update vs world update module in game development
- JComponent added to JPanel doesn't appear?
- How to apply the margin UI image to the end of screen as given in image, Unity?
- Points system in Unity not working. I want to count points but make both objects disappear and it's not working
- How do I launch my game on steam via script?
- Grid-like lines in my procedurally generated mesh
Related Questions in ADDRESSABLES
- Migration from Resources to Addressables is not safe?
- How to include remote Addressables group in the application build, to always have cached version
- Unity Addressable how to collect bundles to the server from any machine?
- Is there a way to download specific Unity Addressables remote group?
- Why Addressables do not load my assets from cached bundles?
- Unity Addressable | Adding positions of all assets to the list without loading into RAM
- Unity PAD system only adds to .abb size
- Unity: AndroidJavaException: java.lang.ClassNotFoundException: com.google.android.play.core.assetpacks.AssetPackManagerFactory
- URI Equivalent of encode_www_form_component in Addressable
- How to create a new version of bundles through Addressables?
- Can Unity Addressables include both assets and scenes, unlike Asset Bundles?
- Unity addressables load specific prefab from cloud
- Unity Addressables load everything in memory in Android build
- Use Unity Addressables without including the Addressable in the build?
- CRC Mismatch - Unity
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
The best way would be to implement some sort of server call that returns the version of the actual content.
Then you can check the version of the content in the app, and if it does not match - download the newer one.