I would like to add the global nullable context to my csproj in Unity. Unfortunately it is auto-generated and is constantly overwritten.
After reading some online suggestions, I've tried adding -nullable:enable to a file called csc.rsp at the root folder to no avail.
Running on MacOS 14, Unity 2023.
why do you want to enable it globally? it's possible to define a nullable variable anywhere in c#
just use "?" at the end of the definition of the variable.
for example: