I have Cocotron set up, I have compiled the Foundation for Windows, and I have set up a project that uses that Foundation. I can't compile the project for Windows though, nor have I been able to find a guide to do so. Does anybody have any ideas to do this?
How can I set up a Windows build in Xcode with Cocotron?
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Start with a working Mac project. Duplicate the Mac target and change its name to Windows, and change the build settings as described here: http://www.cocotron.org/Tools/Build_Settings/?path=Tools/Build_Settings
It's actually shockingly easy. Note that if you use the script at
Cocotron/1.0/bin/retargetBundle, you don't even need to figure out how to install the Foundation DLL.Make sure you add Cocotron's Foundation.framework to your project: Cocoa.framework doesn't actually include Foundation and AppKit properly like it does on OS X.