Hello I'm recently learning Flutter on VScode and i need to link 2 screens together via a Textbutton but it doesn't recognize itself when i put a function to move on to next screen. The button only displays properly when i put press: null in body.dart code.
this is a part of my body.dart code:
import 'package:shopping/components/default_button.dart';
@override
_BodyState createState() => _BodyState();
}
@override
Widget build(BuildContext context) {
return SafeArea(
child: SizedBox(
width: double.infinity,
child: Column(
children: <Widget>[
Expanded(
flex: 3,
child: PageView.builder(
onPageChanged: (value) {
setState(() {
currentPage = value;
});
},
itemCount: splashData.length,
itemBuilder: (context, index) => SplashContent(
image: splashData[index]["image"]!,
text: splashData[index]['text']!,
),
),
),
Expanded(
flex: 2,
child: Padding(
padding: EdgeInsets.symmetric(
horizontal: getProportionateScreenWidth(20)),
child: Column(
children: <Widget>[
const Spacer(),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: List.generate(
splashData.length,
(index) => buildDot(index: index),
),
),
const Spacer(flex: 3),
const DefaultButton(
text: "ok",
press: () {
Navigator.pushNamed(context, LoginPage.routeName); <<< press can't recognize () {}
},
),
const Spacer(),
],
),
),
),
],
),
),
);
}
and this is default_button.dart:
import 'package:flutter/material.dart';
import '../size_config.dart';
class DefaultButton extends StatelessWidget {
const DefaultButton({
Key? key,
required this.text,
required this.press,
}) : super(key: key);
final String? text;
final VoidCallback press;
@override
Widget build(BuildContext context) {
return SizedBox(
width: double.infinity,
height: getProportionateScreenHeight(56),
child: TextButton(
style: TextButton.styleFrom(
foregroundColor: Colors.white,
textStyle:
const TextStyle(fontFamily: 'suite', fontWeight: FontWeight.w500),
backgroundColor: const Color.fromRGBO(171, 204, 51, 1),
shape: const StadiumBorder(),
),
onPressed: press,
child: Text(text!),
),
);
}
}
I put every packages correctly, checked the code that defined the settings for Textbutton, and changed final Function press; into > final VoidCallback press; but nothing happened.
just remove the
const
keyword