I think i heard somewhere in article but forgot it already. It say if i excluded renderers performance will be better for shader because it will skip the checking. is it true ?
Ex :
#pragma exclude_renderers d3d11_9x xbox360 xboxone ps3 ps4 psp2
I think i heard somewhere in article but forgot it already. It say if i excluded renderers performance will be better for shader because it will skip the checking. is it true ?
Ex :
#pragma exclude_renderers d3d11_9x xbox360 xboxone ps3 ps4 psp2
The purpose of
exclude_renderers
is to improve shader compilation time, but it also enables you to use some language features that are not available on some platforms. From the manual: