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20 TechQA 2024-03-27T11:28:18.240000Decal renderer does not discard pixels properly
31 views
Asked by Shout
gl_DrawID equivalent for Directx12 ExecuteIndirect HLSL
52 views
Asked by yosmo78
Missing HLSL Debug Symbols with D3Dcompile in Visual Studio
20 views
Asked by overflow
C++ DirectX compress 3D texture into 2D texture
31 views
Asked by Can
How to get screen UVs in the vert stage of a unity shader?
56 views
Asked by Wanja Wischmeier
Delphi FMX: How to write a custom shader filter?
103 views
Asked by user3384674
Ternary operator with SamplerStates
45 views
Asked by Vovyaklya
How can I safely alter a texture from multiple threads? (seems like there is no `InterlockedAdd`)
22 views
Asked by 0xbadf00d
Compute Shader call breaks following Blit call in build, but not in editor
40 views
Asked by spacemann
Point light shadows work wrong, how can I debug it?
84 views
Asked by Shout
Simultaneous access to the same pixel in a ray generation shader - is it safe?
37 views
Asked by 0xbadf00d
D3D12: Can we really not have a 1-dimensional buffer/texture of size > 25000?
79 views
Asked by 0xbadf00d
How can I fix the normals in this instanced lighting example? (Monogame/XNA)
62 views
Asked by propellerhat23
Is it possible to read a texture as data in a custom node HLSL code in Unreal Engine?
40 views
Asked by Tom McLean
How to use DXC on Shader Model 5?
98 views
Asked by Tom Huntington
Why does HLSL give an error when trying to set a value to a texture inside an if statement but not outside it?
25 views
Asked by Andrew Martin
My GPUs don't seem to support VK_GOOGLE_HLSL_FUNCTIONALITY1?
71 views
Asked by Geomazzix
Custom HLSL Structure
63 views
Asked by Robert