Directx12 Executeindirect instance count error

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When i change "gpu terrain rendering example"(Unity) from dx11 to dx12,the terrain is no longer displayed.

RenderDoc pic1: https://smms.app/image/exSlcMTdRBHVZFb RenderDoc pic2: https://sm.ms/image/FPGMpkObKLSHwI3

the instancecount in Argument Buffer is 13F,but in ExecuteIndirect, the value is 15.What reason is this?

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