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20 TechQA 2024-03-23T19:33:39.227000gl_DrawID equivalent for Directx12 ExecuteIndirect HLSL
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Asked by yosmo78
How to fix error DXGI_ERROR_DEVICE_REMOVED from CreateCommandAllocator()?
40 views
Asked by I101I
Ternary operator with SamplerStates
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Asked by Vovyaklya
How to export symbols in rust binaries
54 views
Asked by Julien Russo
How can I safely alter a texture from multiple threads? (seems like there is no `InterlockedAdd`)
22 views
Asked by 0xbadf00d
How can I use (resource) barriers to sync access to a `RWTexture2D` between different shaders?
38 views
Asked by 0xbadf00d
Simultaneous access to the same pixel in a ray generation shader - is it safe?
37 views
Asked by 0xbadf00d
D3D12: Can we really not have a 1-dimensional buffer/texture of size > 25000?
79 views
Asked by 0xbadf00d
How do I correctly use ClearUnorderedAccessViewFloat?
45 views
Asked by 0xbadf00d
Directx12 Executeindirect instance count error
58 views
Asked by user23410566
Why does XMVector3Transform return multiplcation by the transpose?
26 views
Asked by 0xbadf00d
Access violation when calling ClearDepthStencilView in DX12
52 views
Asked by Isaac Dexter
DX12 one process 2 devices can use the same texture created by one of the devices?
157 views
Asked by seocho3
How to calculate average value by masked value/texture on GPU?
42 views
Asked by carnot
Loading a cubemap with DirectX12
138 views
Asked by Brennen
How to create a smaller D3D12Resource from a specific area of another larger D3D12Resource
66 views
Asked by Anna Maule
DirectX12 Problems with skeletal animation and Assimp library
212 views
Asked by GCourtney7
How to implement late latching in DirectX 12?
98 views
Asked by wd357dui
d3d12: when adding a constant buffer, the Output structure changes
140 views
Asked by voltik
Understanding the Occupancy under PIX 2303.30
71 views
Asked by StudenteChamp