Cross compiling godot as export template for arm

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I'm encountering difficulties cross-compiling the Godot 3.5.3 source for ARM 32 architecture as an export template. I'm using the following repository for cross-compilation: https://github.com/hiulit/cross-compile-godot-raspberry-pi.

For some reason, even though I follow all the steps outlined in the repository, my Ubuntu system seems to be using the system gcc and g++ for compilation instead of the expected arm-godot-gnueabihf-gcc and arm-godot-gnueabihf-g++ from the toolchain directory (toolchain/bin/), resulting in Godot compiled wrongly

Could someone help me understand why this might be happening and how I can ensure that the correct toolchain is being used for cross-compilation?

I want to get working custom export-template which will allow me to cross compile every godot project for arm (Raspberry pi)

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