Solving Color Maze Puzzle using A* Search is the goal. This is the example of the game https://www.mathplayground.com/logic_color_maze. Basically you want to minimize the cost of movement, and the goal is to color all the maze going through cells. To implement it with A* Search we need heuristic function. I thought of looking at the number of the left colored cells, but it would be pointless. Shouldn't it be the estimated cost to the goal state(where every cell is colored)? Any ideas to work on that?
Color Maze AI with A* Search- Heuristic function
123 views Asked by Steatoda At
1
There are 1 answers
Related Questions in ALGORITHM
- MCNP 6 - Doubts about cells
- Given partially sorted array of type x<y => first apperance of x comes before first of y, sort in average O(n)
- What is the algorithm behind math.gcd and why it is faster Euclidean algorithm?
- Purpose of last 2 while loops in the merge algorithm of merge sort sorting technique
- Dots and Boxes with apha-beta pruning
- What is the average and worst-case time complexity of my string searching algorithm?
- Building a School Schedule Generator
- TC problem 5-2:how to calculate the probability of the indicator random variable?
- LCA of a binary tree implemented in Python
- Identify the checksum algorithm
- Algorithm for finding a subset of nodes in a weighted connected graph such that the distance between any pair nodes are under a postive number?
- Creating an efficent and time-saving algorithm to find difference between greater than and lesser than combination
- Algorithm to find neighbours of point by distance with no repeats
- Asking code suggestions about data structure and algorithm
- Heap sort with multithreading
Related Questions in SEARCH
- How to create a regular expression to partition a string that terminates in either ": 45" or ",", without the ": "
- Hospital route finding ai project
- tryin to write a function that searches for SSN in a dict, and if that SSN is found, to retrieve all the data associated with that SSN
- How the search filter from search bar works in mern?
- Angular application loading weirdly when I add "/" at the end of URL
- Elastic python to extract last 1hr tracing
- How to detect if two sentences are simmilar, not in meaning, but in syllables/words?
- I need to have a look at all my private pine scripts and filter the scripts for certain words in TRADINGVIEW
- What is correct URL? {'quandl_error': {'code': 'QECx01', 'could not recognize URL: /api/v3/databases/WIKI/search. Please check URL and try again.'}
- Solr 9 punctuation issue
- Autocomplete search filter not working for dynamically added input fields in angular
- How to correct call API search request with debounce?
- Search in GDrive only the first 5 topics
- How do I use sp/pnp sp.search to find all Associated sites when querying a hub site Id
- How to apply custom analyzers on a field in Vespa schema
Related Questions in ARTIFICIAL-INTELLIGENCE
- Dots and Boxes with apha-beta pruning
- Node.js Chatbot Error: GoogleGenerativeAIError - Content should have 'parts' property with an array of Parts
- Integrating Mesonet algorithm with a webUI for deepfake detection model
- Pneumonia detection, using transfer learning
- Anybody knows where to learn AIMA python library?
- Training model for AirPassengers dataset
- I have question about the meanings of words coming out during training YOLOv7(WongKinYiu)
- LangChain OpenAI Agent with Sources
- recognize_google fails with WinError 10060
- combination of 2 classes
- How to Text To Speech a IA text generation that is streaming response
- How to integrate source section in chat gpt API in py?
- Why does this error keep showing, what am i missing? await message.channel.send(f"Answer: {bot_response}") IndentationError: unexpected indent
- How can I upload/attach file like PDF in Google Gemini AI API ? (Model Gemini 1.5 Pro)
- How to use Google Gemini API call to upload pdf, ppt, docs, etc files?
Related Questions in HEURISTICS
- Optimising my C loop for a combinatorial problem
- How can the Minimax (or Negamax) algorithm be implemented in a game like Scotland Yard?
- How to specify a dummy model/heuristic rule as a model in tidymodels?
- How to improve Pong AI with limited game state checks?
- Color Maze AI with A* Search- Heuristic function
- Constraint Satisfaction Problem - Least constraining value question
- How to enable heuristics in Myers linear space Diff algorithm?
- Longest Palindromic Substring - Optimization
- How to tell if a bunch of shapes are all mirror images using OpenCV?
- I need help implementing Negascout (principal variation search) for Othello
- Looking for ways of clustering data acording to distance
- Choosing proper heuristic for A* algorithm in subway network
- OptaPlanner - How to configure a selectionFilter in construction heuristics phase?
- A* search in 8-puzzle prolog
- Intuition behind heuristic functions plus example
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
To be admissible for A* search, a heuristic function must not overestimate the distance left to go. That is, it's fine if it's an underestimate, but an overestimate is not allowed.
So with that in mind, you need to decide what you're trying to minimize with your search. Is it the number of squares traveled before the whole map is colored? In that case, the number of uncolored squares left would be an admissible heuristic, since you certainly need to move over every remaining uncolored square to complete the puzzle.
On the other hand, if you're measuring the number of straight line moves needed, that will require a fancier heuristic, since many squares can be colored in with a single move. I don't have a great idea for one, but perhaps the minimum (or sum?) of the unique X and unique Y coordinates of uncolored squares could work.
There are lots of possible admissible heuristics, so pick one and see if it's good enough for your use case. It might not be the best heuristic, but that just means the search will be a bit less efficient, not that it won't find the optimal route eventually. In the worst case, you wind up with Dijkstra's algorithm (which is equivalent to A* with a heuristic function that always returns 0). Using a good heuristic just speeds things up, as you won't examine as many partial solutions that are likely to be slower than the optimal one.