I am working on real time mapping of model with the user data obtained from Kinect. I am able to get access to the individual bone using bge.types.BL_ArmatureObject().channels which give the list of bones. I am not able to change the position bone. I tried to use rotation_euler to give it some rotation but it had no effect. Please tell me how to do it.
change bones position in a armature in blender game engine using python
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Maybe a little late, but for blender >= 2.5 this should do the trick:
I also wrote this down in an extensive tutorial, starting here: http://www.warp1337.com/content/blender-robotics-part-1-introduction-and-modelling