I am wondering if it is possible, and if so, how, to create a UV map from a high detail rendered image in blender, sort of like you can do in professional 3D applications and game engines, like Maya, for instance.
I would like to be able to create some high detail renders and map them to a low poly mesh.
Does anyone know if this can be done?
I am willing to consider using a plugin or other 3rd party application to accomplish this task. I prefer free, though.
Search for
Texture Baking
orRender Baking
. Below two links from Blender's website.Render Baking:
Baking Selected to Active: