Can I use vray materials, lights, camera and other render setting in 3D MAX by exporting model with GLTF format to use in THREE.JS?

204 views Asked by At

As you know GLTF format supports PBR standard rendering settings. I would like to know What is the best render engine can I use in 3D MAX to make effective GLTF export for using in THREE.js. Especially, vray is a good choice or not? Thanks all

I want to have fewer and fewer material and light settings in THREE.js. Because naturally, we have better and more effective tools in 3D MAX and VRAY environment.

1

There are 1 answers

3
Don McCurdy On

The choice of a renderer in 3ds Max will not have much, if any, impact on the resulting glTF file and three.js scene. 3ds Max 2023 adds a glTF exporter, which depends mainly on use of the new glTF Material. With any other material type, exporting correctly will be a rough approximation at best.

In any case, you will probably want set up your lighting in three.js. It's extremely difficult to move lighting between modeling tools and engines reliably, unless you're using image-based lighting like an OpenEXR or HDR environment map.

You might also consider doing most of your modeling in 3ds Max, but doing final touches to materials in Gestaltor. It has the advantage of having been designed ground-up around the glTF format, supports nearly every feature of glTF, and will provide very consistent results when you load your scene in three.js.