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20 TechQA 2024-03-18T16:57:19.840000Helix Toolkit SharpDX not rendering PBR material displacement map
36 views
Asked by FYager
Path tracer fireflies
41 views
Asked by Zydak
Bevy PBR providing array data to wgpu shaders
91 views
Asked by Dávid Tóth
Support for Refraction/Thickness in Apple Quick Look?
38 views
Asked by ROBYER1
Can I use vray materials, lights, camera and other render setting in 3D MAX by exporting model with GLTF format to use in THREE.JS?
204 views
Asked by Reza Pourmokhtar
Generating height map from a single image of shadows using python
448 views
Asked by Mukmin Arrijal
Why light color in PBR material can be larger than 1?
324 views
Asked by tigertang
Ray Tracing - Normal mapping illegal bounce
122 views
Asked by matthewd
Physically Based Shading, IBL, Half Vector, and NDotR vs NDotV
196 views
Asked by Robert
I need help understanding the GGX normal distribution function
1.1k views
Asked by Miso_Soup
Physically Based Rendering shows discontinuity on closed surface
159 views
Asked by user258279
Dark spot where light should be when attempting to code pbr shader
265 views
Asked by WireWhiz
How to deal with blow up of the GGX distribution term in PBR?
495 views
Asked by T3-Tan
What is the issue about fr + fd in filament document?
32 views
Asked by user2331095
PBR lighting is broken with a ambiant light, not with a directionnal light
119 views
Asked by Jérémie Dupas
Why shadows are not rendered when PBR directional light is applied?
627 views
Asked by BrodaJarek3
Assimp FBX loader and PBR textures
1.8k views
Asked by Bicyclette
Generating a proper alpha (transparency) value out of a PBR material
890 views
Asked by mb13
Unity PBR Shader not showing up on Sphere
799 views
Asked by Jakovich132