Blender Build 2.6 in Mac OS X Lion

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I have a problem with building Blender 2.6 in Mac OS X Lion. What I have done is described here

http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Mac

but I discovered that I have to install Xcode 3, using these instructions.

http://blog.laurent.etiemble.com/index.php?post/2011/09/04/Xcode-3.2.6%2C-Lion-and-PPC-support.

However, I discovered some errors and now, while I am trying to do this:

A.) Scons Copy blender/config/darwin-config.py into the blender folder and rename the file to user-config.py:

cd ~/blender-build/blender cp build_files/scons/config/darwin-config.py user-config.py Then open user-config.py and change the flags at the very top to match your needs ( Do never(!) change darwin-config.py directly ) :

MACOSX_ARCHITECTURE needs to be set to the correct architecture : ppc, i386 (Intel 32bit) or x86_64 (Intel 64bit) After a first successful build, you can afterwards ("expert mode") tweak the other settings to make an optimized build.

Note that 32bit architectures (ppc & i386) are built by default with 10.4SDK. If you are using OSX 10.6, you may need to install the 10.4 SDK that is an optional package in xcode install. Then launch the build:

python scons/scons.py -j 2 Change "2" to the actual number of CPU cores you have in your system to accelerate the build process.

If everything went fine, the resulting blender.app will reside here: blender-build/install/darwin/blender.app

I receive the following error

ld: in /Users/usersname/blender-build/build/darwin/lib/libbf_intern_guardedalloc.a, archive has no table of contents for architecture x86_64 collect2: ld returned 1 exit status

Do you have any idea what I can do to fix this problem? Any suggestions?

Thanks in advance

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