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20 TechQA 2024-03-31T17:26:10.387000AI and Game physics
60 views
Asked by r1ftyz
How do I detect for collisions without immediately resolving them in Godot 3D?
38 views
Asked by user22692191
How to find the rotation of a quaternion along each of the 3 axes separately?
27 views
Asked by Liburia
Unity's HingeJoints: Door changes starting Position and AngleLimits on play mode
13 views
Asked by AudioBubble
Paddle and Ball Sync Problem in Multiplayer Air Hockey in Godot
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Asked by DarthCucumber
Movement value is reset before it can get cancelled by a UnityEvent
33 views
Asked by Gaspard GUILLOT
How to make two kinematic objects in Unity detect overlap?
35 views
Asked by SemperCallide
Jump height and Gravity not consistent with fluctuating FPS (flappybird-like Javascript minigame)
42 views
Asked by Jérémy Ung
Game Collision Detection - Separating Axis Theorem Collision Resolution Issue
19 views
Asked by iRector
Aligning mesh to a dynamic rapier 3D rigidbody
34 views
Asked by vvl1m
Player looks like teleporting instead of moving smoothly when camera damping is enabled GODOT
29 views
Asked by semih yılmaz
Collision Detection works only with two objects
57 views
Asked by crispYpickle
This Unity Jumping & Gravity script is a mess, how can I fix it?
23 views
Asked by Noyokay
Grappling/Swinging System in Godot 4 3D
63 views
Asked by Piramyxed
Three.js relative forces while having a negative force
49 views
Asked by AbeMJ
collision detection in a simple breakout game
74 views
Asked by BauH
What is the most efficient circle collision algorithm for my case?
114 views
Asked by Amae Saeki
Unexpected spinning behaviour in zero gravity with Unity ConfigurableJoint
42 views
Asked by Michael Finn
Creating a directional air burst dash mechanic for a 3D game
57 views
Asked by shractic