Say two contacts happen at the exact same time. Will their didBeginContact
function calls happen at the exact same time (in different threads I guess) or will one happen after the other?
Are multiple didBeginContact calls called simultaneously?
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No -
didBeginContact
is called for every pair of nodes that contact in your scene. The parameter passed to it is anSKPhysicsContact
which contains references to the 2 bodies -bodyA
andbodyB
- involved in the contact.If 3 nodes (e.g.
player
,enemy
andbomb
) appear to contact each other simultaneously, thendidBegincontact
will be called 3 times - once for the player/
enemy contact, once for the player/
bomb contact and once for the enemy/
bomb contact.You mention contacts being detected in multiple threads - I can't remember reading this anywhere, but I don't think that having multiple threads controlling a SpriteKit scene is a good idea, if it's even possible.