I need to add frustum-culling rendering technique to my project but I don't know how to do it. Can someone share some code/explanations so I'll have a better idea of how to do it?
XNA 4.0 Frustum Culling
646 views Asked by Omer Eliyahu At
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There are 2 answers
1
G.Vernier
On
There is the BoundingFrustum built-in class you can take a look at for a first basic implementation.
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I got found the solution for my problem by someone explaing about how to use frustum culling with bounding spheres or boxes
Link about how to use bounding spheres and boxes