I'm using MonoGame to draw a 3D model of a cube. This cube, to be precise. The edges are supposed to be pure colors ((255, 0, 0), (0, 255, 0), etc.), but as you can see, the colors are mixing. How can I stop this?
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These artifacts look like texture compression is in place. Disable DXT/DDS/S3TC texture compression (either in your app, MonoGame or your GPU drivers).