I'm using DoubleAnimation and Storyboard to control Opacity of MediaElement. The animation itself works fine, but if I call Disappear and playVid after several seconds, the Opacity of the player remains 0! What's the problem?
public void playVid(string source, bool isMainVid)
{
player.Opacity = 1;
player.Play(); //player.Opacity is 0 here!
}
public void Disappear()
{
DoubleAnimation fadeOut = new DoubleAnimation
{
To = 0,
Duration = new Duration(TimeSpan.FromMilliseconds(1000))
};
fadeOut.Completed += (s, e) =>
{
player.Stop();
};
var storyboard = new Storyboard();
storyboard.Children.Add(fadeOut);
Storyboard.SetTargetName(fadeOut, player.Name);
Storyboard.SetTargetProperty(fadeOut, new PropertyPath(OpacityProperty));
storyboard.Begin(mainGrid, HandoffBehavior.SnapshotAndReplace); //mainGrid is player's parent
}
Use
FillBehaviorequal toStop, but also set theOpacityof your player to the final opacity value (in theCompletedhandler). Otherwise, it will be reset to its value before the animation.See this post for other approaches.