So basically, I m making a program where 25 tasks write the same random task to one file until it reaches a certain size, and I would like to dynamically display the file size of the selected file in 0.5 seconds interval, so I made a timer hooked with Timer_Elapsed which should be executed every 0.5 seconds and display on UI which I specify on mainWindow.xaml on the textblock x:Name="fileSize", so I placed the createTimer function in to btnGo_Click function in mainwindow.xaml.cs so the event would extract the right fileInfo of the selectedFile. Any advice for my wrong would be appreciated. I'm also sharing the FileIO class in case it is needed, so they are full solutions. Even aside from the questions I asked, any general advice to better my code would be appreciated because I need to get a grasp of the good code example.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Windows;
using System.Threading;
namespace WriteFile
{
internal class FileIO
{
private object _lock = new object();
public volatile bool sizeReached = false;
private StreamWriter sw = null;
Mutex mut = null;
public FileIO()
{
if (!Mutex.TryOpenExisting("MyMutex", out mut))
{
mut = new Mutex(true, "MyMutex");
mut.ReleaseMutex();
}
}
internal void WriteFile(string FilePath)
{
while (!sizeReached)
{
mut.WaitOne();
try
{
using (sw = new StreamWriter(FilePath, true))
{
sw.WriteLine(Guid.NewGuid());
}
}
catch (Exception ex)
{
MessageBox.Show("Exception: " + ex.Message);
}
finally
{
if (sw != null)
{
sw.Close();
}
}
mut.ReleaseMutex();
}
}
internal void SizeMonitor(string FPath, int MaxSize, Task[] tasks)
{
FileInfo fi = null;
while (!sizeReached)
{
if (File.Exists(FPath))
{
fi = new FileInfo(FPath);
if (fi.Length >= MaxSize)
{
sizeReached = true;
}
}
if (sizeReached)
{
foreach (Task task in tasks)
{
task.Wait();
}
}
Thread.Sleep(1);
}
MessageBox.Show(fi.Length.ToString());
MessageBox.Show("Done");
}
}
}
mainWindow.xaml
<Window x:Class="WriteFile.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WriteFile"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<TextBlock x:Name="fileSize"/>
<TextBox Name ="TargetSize" VerticalAlignment="Center" FontSize="20">
</TextBox>
<Label Content="Target Size" HorizontalAlignment="Left" Margin="92,150,0,0" VerticalAlignment="Top"/>
<Button Name ="btnGo" Content="Write to file" HorizontalAlignment="Left" Margin="92,267,0,0" VerticalAlignment="Top" Width="100" Click="btnGo_Click"/>
</Grid>
</Window>
mainWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
using Microsoft.Win32;
using System.ComponentModel;
using System.Timers;
using System.Threading;
using System.Runtime.CompilerServices;
namespace WriteFile
{
public partial class MainWindow : Window
{
System.Timers.Timer timer = new System.Timers.Timer();
Task[] tasks;
Task MonitorTask;
static FileIO fio = new FileIO();
static string fPath;
static FileInfo fileInfo;
public MainWindow()
{
InitializeComponent();
CreateTimer();
}
public void CreateTimer()
{
var timer = new System.Timers.Timer(500); // fire every 0.5 second
timer.Enabled = true;
timer.Elapsed += Timer_Elapsed;
}
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
{
fileSize.Text = fileInfo.Length.ToString();
}
private void btnGo_Click(object sender, RoutedEventArgs e)
{
SaveFileDialog saveFileDialog = new SaveFileDialog();
saveFileDialog.ShowDialog();
Stream myStream;
saveFileDialog.FilterIndex = 2;
saveFileDialog.RestoreDirectory = true;
if (File.Exists(saveFileDialog.FileName))
{
File.Delete(saveFileDialog.FileName);
}
if ((myStream = saveFileDialog.OpenFile()) != null)
{
StreamWriter sw = new StreamWriter(myStream);
sw.Write(" your text");
myStream.Close();
}
int NoOfTasks = 25;
int Target = Convert.ToInt32(TargetSize.Text);
fPath = saveFileDialog.FileName;
tasks = new Task[NoOfTasks];
fio.sizeReached = false;
fileInfo = new FileInfo(fPath);
for (int i = 0; i < NoOfTasks; i++)
{
tasks[i] = new Task(() => fio.WriteFile(fPath));
tasks[i].Start();
}
MonitorTask = new Task(() => fio.SizeMonitor(fPath, Target, tasks));
MonitorTask.Start();
}
}
}
Timers.Timer works asynchronously and it raises the Elapsed event on the pool thread if SynchronizingObject is not set. And work with WPF UI elements can only be done on the thread of their Dispatcher (almost always this is the main UI thread of the application).
Two solutions out of many possible:
The second option is without using a timer: