Why doesn't Unity provide support for subtraction and addition operations between Quaternions?

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When updating an orientation in quaternion form with an angular velocity, the process is as follows: enter image description here However, when I do this in Unity, an error occurs:

Operator '-'/'+' cannot be applied to operands of type 'Quaternion' and 'Quaternion'.

Are subtraction and addition operations not defined for quaternions?

(I'm not referring to anything about quaternion inverses which I already know)

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