Why do the purchases restore when I didn't buy any in app purchases?

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I made a new sandbox test user to test the restore purchases button but when I press it and put my password or when I press cancel the levels still unlock. I don't get why this is happening. Can someone take a look at my code and tell me what Im doing wrong? Thanks!

   func RestorePurchases() {
    SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
        println("Can't make purchases")

    }



    func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
    println("transactions restored")


    var purchasedItemIDS = []
    for transaction in queue.transactions {



        var t: SKPaymentTransaction = transaction as! SKPaymentTransaction

        let prodID = t.payment.productIdentifier as String

        switch prodID {

        case "unlockLevelTwo":

            println("restoreleveltwo")
            NSUserDefaults().setBool(true, forKey: "Leavel2")
            unlockLevelTwoPlease()

        case "unlockLevelThree":
            println("restorelevelthree")
            NSUserDefaults().setBool(true, forKey: "Leavel3")
            unlockLevelThreePlease()

        default:
            println("IAP not setup")
                let alert = UIAlertView()
                alert.title = "Oops"
                alert.message = "There are no purchases to restore, please buy one"
                alert.addButtonWithTitle("Cancel")
                alert.show()


        }

    }

}

//EDITED MORE CODE....

func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
    println("Received Payment Transaction Response from Apple");




    for transaction:AnyObject in transactions {
        var trans = transaction as! SKPaymentTransaction
        println(trans.error)


        switch trans.transactionState {



            case .Purchased:
                let prodID = p.productIdentifier as String
            switch prodID {

            case "unlockLevelTwo":
                    println("unlocksleveltwo")

                NSUserDefaults().setBool(true, forKey: "Leavel2")

                unlockLevelTwoPlease()
            case "unlockLevelThree":
                println("unlocklevelthree")
                NSUserDefaults().setBool(true, forKey: "Leavel3")
                unlockLevelThreePlease()
            default:
                println("")
                }

                queue.finishTransaction(trans)
                break;
            case .Failed:
                println("Purchased Failed");
                queue.finishTransaction(trans)
                break;
        case .Restored:
            let prodID = p.productIdentifier as String
            switch prodID {
        case "unlockLevelTwo":
            println("unlocksleveltwo")

            NSUserDefaults().setBool(true, forKey: "Leavel2")

            unlockLevelTwoPlease()
        case "unlockLevelThree":
            println("unlocklevelthree")
            NSUserDefaults().setBool(true, forKey: "Leavel3")
            unlockLevelThreePlease()
        default:
            println("")
        }

            default:
                println("default")
                break;
            }
        }
    }
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There are 1 answers

12
Leandro Fournier On BEST ANSWER

I think you're in the wrong method.

From Apple documentation, paymentQueueRestoreCompletedTransactionsFinished tells the observer that the payment queue has finished sending restore transactions. This method is called after all restorable transactions have been processed by the payment queue. Your application is nos required to do anything in this method.

I suppose you've implemented paymentQueue:updatedTransactions. You should examine the transactionState SKPaymentTransactionStateRestored and unlock your levels there.