Why 360 images look bigger/closer on Oculus Quest 2?

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I'm building a virtual tour app with A-Frame. Equirectangular/360 images look ok on PC and smartphone, but on Oculus Quest 2 they appear to be closer/bigger, which completely kills the immersion.

Couldn't try in a different headset, only with Oculus Quest 2 using the Oculus Browser. Tried different fov, far, near settings, but it is not configurable in VR headsets.

There is any way to solve this?

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